模块:ItemInfo

Xiyan讨论 | 贡献2024年10月13日 (日) 10:47的版本 (更新材料自动化)
(差异) ←上一版本 | 最后版本 (差异) | 下一版本→ (差异)

可在模块:ItemInfo/doc创建此模块的帮助文档

local p = {}

local be = require 'Module:BattleEffect'
local ci = require 'Module:CardInfo'
local ei = require 'Module:EnemyInfo'

local function getIdByCategoryAndIndex(game, category, index)
    if game == 'AT1' then
        local baseId = {
            ['饰品'] = 0,
            ['防具'] = 20,
            ['重要'] = 49,
            ['材料物品'] = 61,
            ['合成材料'] = 95,
            ['使用'] = 119,
            ['武器'] = 191,
            ['葛拉斯诺晶体'] = 226
        }
    
        local categoryStartId = baseId[category]
        
        if categoryStartId then
            return categoryStartId + index - 1
        else
            error("无效的物品类别: " .. tostring(category))
        end
    end
end

local function getAt1MelcInfo(id)
    local recipes = mw.loadJsonData('数据:AT1/调合配方')

    local ret = {}
    ret.item_use_this = {}
    for i, recipe in ipairs(recipes) do
        if tonumber(recipe.id) == id then
            local mat = {}
            for i = 1, 4 do
                mat[i] = tonumber(recipe['mat'..i])
                if mat[i] == -1 then mat[i] = nil end
                if mat[i] == 226 then mat[i] = -1 end
            end
            local nam = {}
            if recipe['orica-naming'] ~= '' then nam.orica = recipe['orica-naming'] end
            if recipe['misya-naming'] ~= '' then nam.misya = recipe['misya-naming'] end
            if recipe['shurelia-naming'] ~= '' then nam.shurelia = recipe['shurelia-naming'] end

            ret.material = mat
            ret.naming = nam
        else
            for i = 1, 4 do
                if tonumber(recipe['mat'..i]) == id then
                    table.insert(ret.item_use_this, recipe['id'])
                end
            end
        end
    end
    return ret
end

function p.loadItemInfoByIndex(game, category, index)

    local id = getIdByCategoryAndIndex(game, category, index)

    -- 获取索引(综合数据)
    local matIdx = mw.loadJsonData('数据:' .. game .. '/' .. category .. '/索引')
    local itemBase = matIdx[index]
    local status, data = pcall(mw.loadJsonData, '数据:' .. game .. '/' .. category .. '/' .. index)
    local melc = getAt1MelcInfo(id)
    if status then
        ret = {}
        for k, v in pairs(data) do
            ret[k] = v
        end
        for k, v in pairs(itemBase) do
            ret[k] = v
        end
        for k, v in pairs(melc) do
            ret[k] = v
        end
        ret.id = id
        return ret
    else
        ret = {}
        for k, v in pairs(itemBase) do
            ret[k] = v
        end
        for k, v in pairs(melc) do
            ret[k] = v
        end
        ret.id = id
        return ret
    end
end

-- 根据物品Id获取物品信息
function p.loadItemById(game, id)
    id = tonumber(id)

    if game == 'AT1' then
        -- id 区间检查
        if id >= 0 and id <= 19 then
            -- 饰品
            return p.loadItemInfoByIndex(game, '饰品', id + 1)
        elseif id >= 20 and id <= 20 + 28 then
            -- 防具
            return p.loadItemInfoByIndex(game, '防具', id - 20 + 1)
        elseif id >= 49 and id <= 49 + 11 then
            -- 重要
            return p.loadItemInfoByIndex(game, '重要', id - 49 + 1)
        elseif id >= 61 and id <= 61 + 33 then
            -- 材料(采集)
            return p.loadItemInfoByIndex(game, '材料物品', id - 61 + 1)
        elseif id >= 95 and id <= 95 + 23 then
            -- 材料(合成)
            return p.loadItemInfoByIndex(game, '合成材料', id - 95 + 1)
        elseif id >= 119 and id <= 119 + 71 then
            -- 使用类物品
            return p.loadItemInfoByIndex(game, '使用', id - 119 + 1)
        elseif id >= 191 and id <= 191 + 34 then
            -- 武器
            return p.loadItemInfoByIndex(game, '武器', id - 191 + 1)
        elseif id >= 226 and id <= 226 + 339 then
            -- 葛拉斯诺晶体
            return p.loadItemInfoByIndex(game, '葛拉斯诺晶体', id - 226 + 1)
        end
        return nil, '获取数据失败,无效物品ID: ' .. id
    elseif game == 'AT2' then
    elseif game == 'AT3' then
    end
    return nil, '获取数据失败,所指定的游戏不存在'
end

-- 根据物品ID获取物品类别,及索引
local function queryCategoryById(game, id)
    id = tonumber(id)
    if game == 'AT1' then
        -- id 区间检查
        if id >= 0 and id <= 19 then
            -- 饰品
            return '装备', '饰品', id + 1
        elseif id >= 20 and id <= 20 + 28 then
            -- 防具
            return '装备', '防具', id - 20 + 1
        elseif id >= 49 and id <= 49 + 11 then
            -- 重要
            return '重要', nil, id - 49 + 1
        elseif id >= 61 and id <= 61 + 33 then
            -- 材料(采集)
            return '材料', '采集', id - 61 + 1
        elseif id >= 95 and id <= 95 + 23 then
            -- 材料(合成)
            return '材料', '合成', id -95 + 1
        elseif id >= 119 and id <= 119 + 71 then
            -- 使用类物品
            return '使用', nil, id - 119 + 1
        elseif id >= 191 and id <= 191 + 34 then
            -- 武器
            return '装备', '武器', id - 191 + 1
        elseif id >= 226 and id <= 226 + 339 then
            -- 葛拉斯诺晶体
            return '葛拉斯诺晶体', nil, id - 226 + 1
        end
        return nil, '获取数据失败,无效物品ID: ' .. id
    elseif game == 'AT2' then
    elseif game == 'AT3' then
    end
    return nil, '获取数据失败,所指定的游戏不存在'
end

-- 根据ID获取物品名
local function getNameById(game, id)
    local item, err = p.loadItemById(game, id)
    if err then return err end
    return item.name
end

-- 过滤重结晶项
local function recryFilter(recry)
    local game = 'AT1'
    local ret = {}
    if recry == nil then return ret end
    if recry.s_prod ~= '-1' then
        ret.s_prod = getNameById(game, recry.s_prod)
    end
    if recry.a_prod ~= '-1' then
        ret.a_prod = getNameById(game, recry.a_prod)
    end
    if recry.b_prod ~= '-1' then
        ret.b_prod = getNameById(game, recry.b_prod)
    end
    if recry.c_prod ~= '-1' then
        ret.c_prod = getNameById(game, recry.c_prod)
    end
    return ret
end


p.gcType = {'#b70000', '#0d57cb', '#139a00', '#9f0087'}

local paramNames = {'hp', 'mp', 'atk', 'crit', 'def', 'agi', 'fdef', 'idef', 'tdef', 'wdef', 'fatk', 'iatk', 'tatk', 'watk', 'dmg_max', 'burst_spd', 'gd_resist', 'harmonics'}
local paramDisplay = {'HP', 'MP', '攻击力', '暴击率', '防御力', '敏捷', '炎抗性', '冰抗性', '雷抗性', '风抗性', '炎攻击', '冰攻击', '雷攻击', '风攻击', '附加伤害', '爆发速率', 'GD抗性', '谐调强化'}
local function checkAndMakeParamList(item)
    result = {}
    for i, v in ipairs(paramNames) do
        if item[v] ~= '0' then
            table.insert(result, '* ' .. paramDisplay[i] .. ':' .. item[v])
        end

    end
    return table.concat(result, '\n')
end

function p.generateGrathnodeCrystalList()
    local result = {}
    local index = mw.loadJsonData('数据:AT1/葛拉斯诺晶体/索引')
    for i = 1, 339 do
        local item = index[i]

        local type = tonumber(item.type)
        -- 之后要替换为图片及标题的::before元素,提供更好的视觉效果
        local icon = '<span style="background-color: ' .. p.gcType[type + 1] .. '; padding: 0 .25em; color: white">' .. item.level .. '</span>'
        local section = '==' .. item.name .. '==\n' .. item.desc
        local html = mw.html.create('table'):addClass('wikitable')

        html:tag('tr')
            :tag('th'):wikitext('类型'):done()
            :tag('th'):wikitext('品质'):done()
            :tag('th'):wikitext('GD'):done()
            :tag('th'):wikitext('价格'):done()
            :tag('th'):wikitext('稀有度'):done()
            :tag('th'):wikitext(be.getBattleEffectById('AT1', item.eff_key)):done()
        
        html:tag('tr')
            :tag('th'):wikitext(icon):done()
            :tag('td'):wikitext(item.quality):done()
            :tag('td'):wikitext(item.gd):done()
            :tag('td'):wikitext(string.sub(item.price, 0, -2)):done()
            :tag('td'):wikitext(item.rarity):done()
            :tag('td'):wikitext(item.eff_val):done()
        
        local list = checkAndMakeParamList(item)

        table.insert(result, section .. tostring(html) .. '\n' .. list)
    end        
    return table.concat(result, '\n')
end

local function makeArgumentOfParameter(args, para)
    for i, v in ipairs(paramNames) do
        args[paramDisplay[i]] = para[v]
    end
end

local function generateArguments(item, category, subcategory)
    local filteredRecrystalisation = recryFilter(item.recry)

    local arguments = {
        ["物品名"] = item.name,
        ["图像"] = item.img,
        ["原文"] = item.ori,
        ["类别"] = category,
        ["子类别"] = subcategory,
        ["游戏"] = 'AT1',
        ["重结晶S"] = filteredRecrystalisation.s_prod,
        ["重结晶A"] = filteredRecrystalisation.a_prod,
        ["重结晶B"] = filteredRecrystalisation.b_prod,
        ["重结晶C"] = filteredRecrystalisation.c_prod,
        ["其他来源"] = item.alt_src,
        ["笔记"] = item.desc,
        ["特殊效果"] = item.effect
    }
    if item.base ~= nil then
        arguments["卖价"] = item.base.sell_price
    end
    if item.para ~= nil then
        makeArgumentOfParameter(arguments, item.para)
    end
    if item.base.synthesisable == '1' then
        arguments["配方"] = ci.getRecipeCardNameById(item.base.rc_id)
    end
    if item.src ~= nil then
        for i = 1, 5 do
            if item.src[i] ~= nil then
                arguments['来源' .. i .. '/类别'] = item.src[i].type
                if item.src[i].type == '敌' then
                    arguments['来源' .. i .. '/详细'] = ei.getFoeInfoById('AT1', item.src[i].desc).name
                else
                    arguments['来源' .. i .. '/详细'] = item.src[i].desc
                end
            end
        end
    end 
    if item.item_use_this ~= nil then
        for i = 1, 12 do
            arguments['合成用途' .. i] = item.item_use_this[i]
        end
    end
    if item.naming ~= nil then
        arguments["欧莉卡命名"] = item.naming.orica
        arguments["弥纱命名"] = item.naming.misya
        arguments["修蕾莉亚命名"] = item.naming.syureria
    end
    if item.material ~= nil then
        for i = 1, 4 do
            arguments['材料' .. i] = item.material[i]
        end
    end
    if item.powered_slots ~= nil then
        local slots = ''
        for i = 1, 4 do
            if item.powered_slots[i] == '1' then
                slots = slots .. i
            end
        end
        arguments["强化槽位"] = slots
    end

    return arguments
end

-- 生成物品基本信息的方法,使用模板“物品信息”
-- type:采集/合成
function p.at1ItemInfo(category, subcategory, index)
    local catName = category
    if category == '装备' then
        catName = subcategory
    else
        if subcategory == '合成' then
            catName = '合成材料'
        elseif subcategory == '采集' then
            catName = '材料物品'
        end
    end
    local item = p.loadItemInfoByIndex('AT1', catName, index)

    local arguments = generateArguments(item, category, subcategory)

    return mw.getCurrentFrame():expandTemplate {
        title = '物品信息',
        args = arguments
    }
end

local function getAuxDataLinkById(game, id)
    local category, subcategory, index = queryCategoryById(game, id)
    local cate = category

    if category == nil then return nil end

   if category == '装备' then
        cate = subcategory
    elseif category == '材料' then
        if subcategory == '采集' then
            cate = '材料物品'
        elseif subcategory == '合成' then
            cate = '合成材料'
        end
    end

    return '数据:' .. game .. '/' .. cate .. '/' .. index
end

-- 获取Aux链接
function p.getAuxDataLink(frame)
    local game = frame.args[1]
    local id = frame.args[2]
    
    return getAuxDataLinkById(game, id)
end

-- AT1 物品信息卡(按ID)
function p.makeAt1ItemInfo(frame)
    local id = frame.args[1]
    local item, err = p.loadItemById('AT1', id)
    if err ~= nil then return '获取物品数据出错:' .. err end

    local cat, subcat = queryCategoryById('AT1', id)

    local arguments = generateArguments(item, cat, subcat)

    arguments.AuxDataLink = getAuxDataLinkById('AT1', id)

    return mw.getCurrentFrame():expandTemplate {
        title = '物品信息',
        args = arguments
    }
end

function p.getItemName(frame)
    return getNameById(frame.args[1], frame.args[2])
end

-- 列表生成相关函数

function p.listArmorsInAt1()
    local html = mw.html.create('table'):addClass('wikitable')
    local matIdx = mw.loadJsonData('数据:AT1/防具/索引')

    html:tag('tr')
        :tag('th'):wikitext('ID'):done()
        :tag('th'):wikitext('索引'):done()
        :tag('th'):wikitext('名称'):done()
        :tag('th'):wikitext('卖价'):done()
        :tag('th'):wikitext('配方'):done()
    
    local baseIndex = 19
    for i = 1, 29 do
        local item = matIdx[i]
        local recipe = '-'
        if item.base.synthesisable ~= '0' then
            recipe = ci.getRecipeCardNameById(item.base.rc_id)
        end
        html:tag('tr')
            :tag('td'):wikitext(tostring(baseIndex + i)):done()
            :tag('td'):wikitext(tostring(i)):done()
            :tag('td'):wikitext('[[攻略:AT1/物品/' .. item.name .. '|' .. item.name .. ']]'):done()
            :tag('td'):wikitext(tostring(item.base.sell_price)):done()
            :tag('td'):wikitext(recipe):done()
    end
    return tostring(html)
end

function p.listWeaponsInAt1()
    local html = mw.html.create('table'):addClass('wikitable')
    local matIdx = mw.loadJsonData('数据:AT1/武器/索引')

    html:tag('tr')
        :tag('th'):wikitext('ID'):done()
        :tag('th'):wikitext('索引'):done()
        :tag('th'):wikitext('名称'):done()
        :tag('th'):wikitext('卖价'):done()
        :tag('th'):wikitext('配方'):done()
    
    local baseIndex = 190
    for i = 1, 35 do
        local item = matIdx[i]
        local recipe = '-'
        if item.base.synthesisable ~= '0' then
            recipe = ci.getRecipeCardNameById(item.base.rc_id)
        end
        html:tag('tr')
            :tag('td'):wikitext(tostring(baseIndex + i)):done()
            :tag('td'):wikitext(tostring(i)):done()
            :tag('td'):wikitext('[[攻略:AT1/物品/' .. item.name .. '|' .. item.name .. ']]'):done()
            :tag('td'):wikitext(tostring(item.base.sell_price)):done()
            :tag('td'):wikitext(recipe):done()
    end
    return tostring(html)
end

function p.listAccessoriesInAt1()
    local html = mw.html.create('table'):addClass('wikitable')
    local matIdx = mw.loadJsonData('数据:AT1/饰品/索引')

    html:tag('tr')
        :tag('th'):wikitext('ID'):done()
        :tag('th'):wikitext('索引'):done()
        :tag('th'):wikitext('名称'):done()
        :tag('th'):wikitext('卖价'):done()
        :tag('th'):wikitext('配方'):done()
    
    local baseIndex = -1
    for i = 1, 20 do
        local item = matIdx[i]
        local recipe = '-'
        if item.base.synthesisable ~= '0' then
            recipe = ci.getRecipeCardNameById(item.base.rc_id)
        end
        html:tag('tr')
            :tag('td'):wikitext(tostring(baseIndex + i)):done()
            :tag('td'):wikitext(tostring(i)):done()
            :tag('td'):wikitext('[[攻略:AT1/物品/' .. item.name .. '|' .. item.name .. ']]'):done()
            :tag('td'):wikitext(tostring(item.base.sell_price)):done()
            :tag('td'):wikitext(recipe):done()
    end
    return tostring(html)
end

function p.listMaterialsInAt1()
    local html = mw.html.create('table'):addClass('wikitable')
    local matIdx = mw.loadJsonData('数据:AT1/材料物品/索引')

    html:tag('tr')
        :tag('th'):wikitext('ID'):done()
        :tag('th'):wikitext('索引'):done()
        :tag('th'):wikitext('名称'):done()
        :tag('th'):wikitext('卖价'):done()
        :tag('th'):wikitext('配方'):done()
    
    local baseIndex = 60
    for i = 1, 34 do
        local item = matIdx[i]
        local recipe = '-'
        if item.base.synthesisable ~= '0' then
            recipe = ci.getRecipeCardNameById(item.base.rc_id)
        end
        html:tag('tr')
            :tag('td'):wikitext(tostring(baseIndex + i)):done()
            :tag('td'):wikitext(tostring(i)):done()
            :tag('td'):wikitext('[[攻略:AT1/物品/' .. item.name .. '|' .. item.name .. ']]'):done()
            :tag('td'):wikitext(tostring(item.base.sell_price)):done()
            :tag('td'):wikitext(recipe):done()
    end
    return tostring(html)
end

function p.listMelcMaterialsInAt1()
    local html = mw.html.create('table'):addClass('wikitable')
    local matIdx = mw.loadJsonData('数据:AT1/合成材料/索引')

    html:tag('tr')
        :tag('th'):wikitext('ID'):done()
        :tag('th'):wikitext('索引'):done()
        :tag('th'):wikitext('名称'):done()
        :tag('th'):wikitext('卖价'):done()
        :tag('th'):wikitext('配方'):done()
    
    local baseIndex = 94
    for i = 1, 24 do
        local item = matIdx[i]
        local recipe = '-'
        if item.base.synthesisable ~= '0' then
            recipe = ci.getRecipeCardNameById(item.base.rc_id)
        end
        html:tag('tr')
            :tag('td'):wikitext(tostring(baseIndex + i)):done()
            :tag('td'):wikitext(tostring(i)):done()
            :tag('td'):wikitext('[[攻略:AT1/物品/' .. item.name .. '|' .. item.name .. ']]'):done()
            :tag('td'):wikitext(tostring(item.base.sell_price)):done()
            :tag('td'):wikitext(recipe):done()
    end
    return tostring(html)
end

function p.listKeysInAt1()
    local html = mw.html.create('table'):addClass('wikitable')
    local matIdx = mw.loadJsonData('数据:AT1/重要/索引')

    html:tag('tr')
        :tag('th'):wikitext('ID'):done()
        :tag('th'):wikitext('索引'):done()
        :tag('th'):wikitext('名称'):done()
        :tag('th'):wikitext('配方'):done()
    
    local baseIndex = 48
    for i = 1, 12 do
        local item = matIdx[i]
        local recipe = '-'
        if item.base.synthesisable ~= '0' then
            recipe = ci.getRecipeCardNameById(item.base.rc_id)
        end
        html:tag('tr')
            :tag('td'):wikitext(tostring(baseIndex + i)):done()
            :tag('td'):wikitext(tostring(i)):done()
            :tag('td'):wikitext('[[攻略:AT1/物品/' .. item.name .. '|' .. item.name .. ']]'):done()
            :tag('td'):wikitext(recipe):done()
    end
    return tostring(html)
end

function p.listUseInAt1()
    local html = mw.html.create('table'):addClass('wikitable')
    local matIdx = mw.loadJsonData('数据:AT1/使用/索引')

    html:tag('tr')
        :tag('th'):wikitext('ID'):done()
        :tag('th'):wikitext('索引'):done()
        :tag('th'):wikitext('名称'):done()
        :tag('th'):wikitext('卖价'):done()
        :tag('th'):wikitext('配方'):done()
    
    local baseIndex = 118
    for i = 1, 72 do
        local item = matIdx[i]
        local recipe = '-'
        if item.base.synthesisable ~= '0' then
            recipe = ci.getRecipeCardNameById(item.base.rc_id)
        end
        html:tag('tr')
            :tag('td'):wikitext(tostring(baseIndex + i)):done()
            :tag('td'):wikitext(tostring(i)):done()
            :tag('td'):wikitext('[[攻略:AT1/物品/' .. item.name .. '|' .. item.name .. ']]'):done()
            :tag('td'):wikitext(tostring(item.base.sell_price)):done()
            :tag('td'):wikitext(recipe):done()
    end
    return tostring(html)
end

return p